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Mar 17, 2022 (Gmt+09:00)
WeMade Co., a pioneer in South Korea's play-to-earn (P2E) game industry, revised its 2021 operating profit downward by 70% after excluding 220 billion won ($181 million) in proceeds from the sale of its digital coin WEMIX.
After market close on Wednesday, the publisher of the online game Mir 4 corrected its 2021 operating profit to 100.9 billion won, versus the previously stated 325.8 billion won.
Revenue came to 337.3 billion won, 40% lower than the 560.6 billion won released last month. Compared to the previous year, WeMade turned to the black, with revenue up 167%.
“In accordance with the advice from an external auditor, we listed the proceeds from the monetization of WEMIX as unearned revenue in our annual reports,” said a WeMade official.
Its preliminary 2021 results booked the earnings from the sale of 104 million WEMIX units as profits, reflecting the opinions of two leading accounting firms in the country, according to the company.
This year, WeMade Co. plans to develop some 100 games using the blockchain gaming platform, while its domestic rivals are preparing their foray into the cryptocurrency market.
Last month, Neowiz Holdings Corp. announced a plan for a full-fledged launch of its token business. Com2uS Holdings Corp. and its subsidiary Com2uS Corp. will issue their digital currency C2X in the first half of this year.
Market speculation is that the country's largest mobile gaming company Netmarble Corp. might release its digital coin in the first half of this year.
Feb 17, 2022 (Gmt+09:00)
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